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Casino zones in sonic

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If you die every time that happens, you won’t want to go fast.

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When you combine Sonic’s speed with side-scrolling, there’s no way to avoid sudden falls or places where you can’t see where you will land. It’s our very standard, go-to, ‘this-is-a-Sonic-experience’ zone.” The Zone also features familiar enemies, including Crabmeat, Buzz Bomber, and Chopper.Īccording to Brian Shea, the game rewards your exploration with power-ups and other points of interest, with Iizuka-san even mentioning that “Multi-pathways are one of the critical elements in designing a Classic Sonic 2D platformer. It feels very true to the Classic Sonic games. We see the water it’s got that oceanside, beachside, waterfront kind of feel, it’s got bright colors, and it’s very fun to run around in.

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Takashi Iizuka of Sonic Team calls this Zone “that quintessential Sonic-y feel. The first zone of the game, while it’s not Green Hill, the aesthetic inspiration is still on full display here with its palm trees, checkerboard patterns, and sunflowers, while the level design is different and even has wall run sections and opportunities where you can use your new Emerald Powers to swim up waterfalls.

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